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Class FloatingIpState

Inheritance
System.Object
InputArgs
ResourceArgs
FloatingIpState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.OpenStack.Compute
Assembly: Pulumi.OpenStack.dll
Syntax
public sealed class FloatingIpState : ResourceArgs

Constructors

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FloatingIpState()

Declaration
public FloatingIpState()

Properties

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Address

The actual floating IP address itself.

Declaration
public Input<string> Address { get; set; }
Property Value
Type Description
Input<System.String>
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FixedIp

The fixed IP address corresponding to the floating IP.

Declaration
public Input<string> FixedIp { get; set; }
Property Value
Type Description
Input<System.String>
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InstanceId

UUID of the compute instance associated with the floating IP.

Declaration
public Input<string> InstanceId { get; set; }
Property Value
Type Description
Input<System.String>
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Pool

The name of the pool from which to obtain the floating IP. Changing this creates a new floating IP.

Declaration
public Input<string> Pool { get; set; }
Property Value
Type Description
Input<System.String>
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Region

The region in which to obtain the V2 Compute client. A Compute client is needed to create a floating IP that can be used with a compute instance. If omitted, the region argument of the provider is used. Changing this creates a new floating IP (which may or may not have a different address).

Declaration
public Input<string> Region { get; set; }
Property Value
Type Description
Input<System.String>
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