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Class PolicyState

Inheritance
System.Object
InputArgs
ResourceArgs
PolicyState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.OpenStack.Firewall
Assembly: Pulumi.OpenStack.dll
Syntax
public sealed class PolicyState : ResourceArgs

Constructors

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PolicyState()

Declaration
public PolicyState()

Properties

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Audited

Audit status of the firewall policy (must be "true" or "false" if provided - defaults to "false"). This status is set to "false" whenever the firewall policy or any of its rules are changed. Changing this updates the audited status of an existing firewall policy.

Declaration
public Input<bool> Audited { get; set; }
Property Value
Type Description
Input<System.Boolean>
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Description

A description for the firewall policy. Changing this updates the description of an existing firewall policy.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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Name

A name for the firewall policy. Changing this updates the name of an existing firewall policy.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Region

The region in which to obtain the v1 networking client. A networking client is needed to create a firewall policy. If omitted, the region argument of the provider is used. Changing this creates a new firewall policy.

Declaration
public Input<string> Region { get; set; }
Property Value
Type Description
Input<System.String>
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Rules

An array of one or more firewall rules that comprise the policy. Changing this results in adding/removing rules from the existing firewall policy.

Declaration
public InputList<string> Rules { get; set; }
Property Value
Type Description
InputList<System.String>
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Shared

Sharing status of the firewall policy (must be "true" or "false" if provided). If this is "true" the policy is visible to, and can be used in, firewalls in other tenants. Changing this updates the shared status of an existing firewall policy. Only administrative users can specify if the policy should be shared.

Declaration
public Input<bool> Shared { get; set; }
Property Value
Type Description
Input<System.Boolean>
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TenantId

Declaration
public Input<string> TenantId { get; set; }
Property Value
Type Description
Input<System.String>
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ValueSpecs

Map of additional options.

Declaration
public InputMap<object> ValueSpecs { get; set; }
Property Value
Type Description
InputMap<System.Object>
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