Class ProjectState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.OpenStack.Identity
Assembly: Pulumi.OpenStack.dll
Syntax
public sealed class ProjectState : ResourceArgs
Constructors
View SourceProjectState()
Declaration
public ProjectState()
Properties
View SourceDescription
A description of the project.
Declaration
public Input<string> Description { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
DomainId
The domain this project belongs to.
Declaration
public Input<string> DomainId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Enabled
Whether the project is enabled or disabled. Valid
values are true and false.
Declaration
public Input<bool> Enabled { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
IsDomain
Whether this project is a domain. Valid values
are true and false.
Declaration
public Input<bool> IsDomain { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
Name
The name of the project.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ParentId
The parent of this project.
Declaration
public Input<string> ParentId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Region
The region in which to obtain the V3 Keystone client.
If omitted, the region argument of the provider is used. Changing this
creates a new project.
Declaration
public Input<string> Region { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Tags
Tags for the project. Changing this updates the existing project.
Declaration
public InputList<string> Tags { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |