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Class PoolArgs

Inheritance
System.Object
InputArgs
ResourceArgs
PoolArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.OpenStack.LoadBalancer
Assembly: Pulumi.OpenStack.dll
Syntax
public sealed class PoolArgs : ResourceArgs

Constructors

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PoolArgs()

Declaration
public PoolArgs()

Properties

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AdminStateUp

The administrative state of the pool. A valid value is true (UP) or false (DOWN).

Declaration
public Input<bool> AdminStateUp { get; set; }
Property Value
Type Description
Input<System.Boolean>
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Description

Human-readable description for the pool.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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LbMethod

The load balancing algorithm to distribute traffic to the pool's members. Must be one of ROUND_ROBIN, LEAST_CONNECTIONS, SOURCE_IP, or SOURCE_IP_PORT (supported only in Octavia).

Declaration
public Input<string> LbMethod { get; set; }
Property Value
Type Description
Input<System.String>
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ListenerId

The Listener on which the members of the pool will be associated with. Changing this creates a new pool. Note: One of LoadbalancerID or ListenerID must be provided.

Declaration
public Input<string> ListenerId { get; set; }
Property Value
Type Description
Input<System.String>
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LoadbalancerId

The load balancer on which to provision this pool. Changing this creates a new pool. Note: One of LoadbalancerID or ListenerID must be provided.

Declaration
public Input<string> LoadbalancerId { get; set; }
Property Value
Type Description
Input<System.String>
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Name

Human-readable name for the pool.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Persistence

Omit this field to prevent session persistence. Indicates whether connections in the same session will be processed by the same Pool member or not. Changing this creates a new pool.

Declaration
public Input<PoolPersistenceArgs> Persistence { get; set; }
Property Value
Type Description
Input<PoolPersistenceArgs>
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Protocol

The protocol - can either be TCP, HTTP, HTTPS, PROXY or UDP (supported only in Octavia). Changing this creates a new pool.

Declaration
public Input<string> Protocol { get; set; }
Property Value
Type Description
Input<System.String>
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Region

The region in which to obtain the V2 Networking client. A Networking client is needed to create an . If omitted, the region argument of the provider is used. Changing this creates a new pool.

Declaration
public Input<string> Region { get; set; }
Property Value
Type Description
Input<System.String>
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TenantId

Required for admins. The UUID of the tenant who owns the pool. Only administrative users can specify a tenant UUID other than their own. Changing this creates a new pool.

Declaration
public Input<string> TenantId { get; set; }
Property Value
Type Description
Input<System.String>
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