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Class VipArgs

Inheritance
System.Object
InputArgs
ResourceArgs
VipArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.OpenStack.LoadBalancer
Assembly: Pulumi.OpenStack.dll
Syntax
public sealed class VipArgs : ResourceArgs

Constructors

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VipArgs()

Declaration
public VipArgs()

Properties

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Address

The IP address of the vip. Changing this creates a new vip.

Declaration
public Input<string> Address { get; set; }
Property Value
Type Description
Input<System.String>
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AdminStateUp

The administrative state of the vip. Acceptable values are "true" and "false". Changing this value updates the state of the existing vip.

Declaration
public Input<bool> AdminStateUp { get; set; }
Property Value
Type Description
Input<System.Boolean>
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ConnLimit

The maximum number of connections allowed for the vip. Default is -1, meaning no limit. Changing this updates the conn_limit of the existing vip.

Declaration
public Input<int> ConnLimit { get; set; }
Property Value
Type Description
Input<System.Int32>
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Description

Human-readable description for the vip. Changing this updates the description of the existing vip.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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FloatingIp

A Networking Floating IP that will be associated with the vip. The Floating IP must be provisioned already.

Declaration
public Input<string> FloatingIp { get; set; }
Property Value
Type Description
Input<System.String>
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Name

The name of the vip. Changing this updates the name of the existing vip.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Persistence

Omit this field to prevent session persistence. The persistence object structure is documented below. Changing this updates the persistence of the existing vip.

Declaration
public InputMap<object> Persistence { get; set; }
Property Value
Type Description
InputMap<System.Object>
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PoolId

The ID of the pool with which the vip is associated. Changing this updates the pool_id of the existing vip.

Declaration
public Input<string> PoolId { get; set; }
Property Value
Type Description
Input<System.String>
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Port

The port on which to listen for client traffic. Changing this creates a new vip.

Declaration
public Input<int> Port { get; set; }
Property Value
Type Description
Input<System.Int32>
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Protocol

The protocol - can be either 'TCP, 'HTTP', or HTTPS'. Changing this creates a new vip.

Declaration
public Input<string> Protocol { get; set; }
Property Value
Type Description
Input<System.String>
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Region

The region in which to obtain the V2 Networking client. A Networking client is needed to create a VIP. If omitted, the region argument of the provider is used. Changing this creates a new VIP.

Declaration
public Input<string> Region { get; set; }
Property Value
Type Description
Input<System.String>
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SubnetId

The network on which to allocate the vip's address. A tenant can only create vips on networks authorized by policy (e.g. networks that belong to them or networks that are shared). Changing this creates a new vip.

Declaration
public Input<string> SubnetId { get; set; }
Property Value
Type Description
Input<System.String>
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TenantId

The owner of the vip. Required if admin wants to create a vip member for another tenant. Changing this creates a new vip.

Declaration
public Input<string> TenantId { get; set; }
Property Value
Type Description
Input<System.String>
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