Class FloatingIpAssociateState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.OpenStack.Networking
Assembly: Pulumi.OpenStack.dll
Syntax
public sealed class FloatingIpAssociateState : ResourceArgs
Constructors
View SourceFloatingIpAssociateState()
Declaration
public FloatingIpAssociateState()
Properties
View SourceFixedIp
Declaration
public Input<string> FixedIp { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
FloatingIp
IP Address of an existing floating IP.
Declaration
public Input<string> FloatingIp { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
PortId
ID of an existing port with at least one IP address to associate with this floating IP.
Declaration
public Input<string> PortId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Region
The region in which to obtain the V2 Networking client.
A Networking client is needed to create a floating IP that can be used with
another networking resource, such as a load balancer. If omitted, the
region argument of the provider is used. Changing this creates a new
floating IP (which may or may not have a different address).
Declaration
public Input<string> Region { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |