Class ProjectState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Packet
Assembly: Pulumi.Packet.dll
Syntax
public sealed class ProjectState : ResourceArgs
Constructors
View SourceProjectState()
Declaration
public ProjectState()
Properties
View SourceBackendTransfer
Enable or disable Backend Transfer, default is false
Declaration
public Input<bool> BackendTransfer { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
BgpConfig
Optional BGP settings. Refer to Packet guide for BGP.
Declaration
public Input<ProjectBgpConfigGetArgs> BgpConfig { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<ProjectBgpConfigGetArgs> |
Created
The timestamp for when the project was created
Declaration
public Input<string> Created { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
The name of the project
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
OrganizationId
The UUID of organization under which you want to create the project. If you leave it out, the project will be create under your the default organization of your account.
Declaration
public Input<string> OrganizationId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
PaymentMethodId
The UUID of payment method for this project. The payment method and the project need to belong to the same organization (passed with organization_id, or default).
Declaration
public Input<string> PaymentMethodId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Updated
The timestamp for the last time the project was updated
Declaration
public Input<string> Updated { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |