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Class SpotMarketRequestState

Inheritance
System.Object
InputArgs
ResourceArgs
SpotMarketRequestState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Packet
Assembly: Pulumi.Packet.dll
Syntax
public sealed class SpotMarketRequestState : ResourceArgs

Constructors

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SpotMarketRequestState()

Declaration
public SpotMarketRequestState()

Properties

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DevicesMax

Maximum number devices to be created

Declaration
public Input<int> DevicesMax { get; set; }
Property Value
Type Description
Input<System.Int32>
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DevicesMin

Miniumum number devices to be created

Declaration
public Input<int> DevicesMin { get; set; }
Property Value
Type Description
Input<System.Int32>
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Facilities

Facility IDs where devices should be created

Declaration
public InputList<string> Facilities { get; set; }
Property Value
Type Description
InputList<System.String>
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InstanceParameters

Device parameters. See device resource for details

Declaration
public Input<SpotMarketRequestInstanceParametersGetArgs> InstanceParameters { get; set; }
Property Value
Type Description
Input<SpotMarketRequestInstanceParametersGetArgs>
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MaxBidPrice

Maximum price user is willing to pay per hour per device

Declaration
public Input<double> MaxBidPrice { get; set; }
Property Value
Type Description
Input<System.Double>
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ProjectId

Project ID

Declaration
public Input<string> ProjectId { get; set; }
Property Value
Type Description
Input<System.String>
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WaitForDevices

On resource creation - wait until all desired devices are active, on resource destruction - wait until devices are removed

Declaration
public Input<bool> WaitForDevices { get; set; }
Property Value
Type Description
Input<System.Boolean>
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