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Class EscalationPolicyState

Inheritance
System.Object
Pulumi.InputArgs
Pulumi.ResourceArgs
EscalationPolicyState
Inherited Members
Pulumi.ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Pagerduty
Assembly: Pulumi.Pagerduty.dll
Syntax
public sealed class EscalationPolicyState : ResourceArgs

Constructors

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EscalationPolicyState()

Declaration
public EscalationPolicyState()

Properties

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Description

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Pulumi.Input<System.String>
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Name

The name of the escalation policy.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Pulumi.Input<System.String>
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NumLoops

The number of times the escalation policy will repeat after reaching the end of its escalation.

Declaration
public Input<int> NumLoops { get; set; }
Property Value
Type Description
Pulumi.Input<System.Int32>
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Rules

An Escalation rule block. Escalation rules documented below.

Declaration
public InputList<EscalationPolicyRuleGetArgs> Rules { get; set; }
Property Value
Type Description
Pulumi.InputList<EscalationPolicyRuleGetArgs>
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Teams

Teams associated with the policy. Account must have the teams ability to use this parameter.

Declaration
public InputList<string> Teams { get; set; }
Property Value
Type Description
Pulumi.InputList<System.String>
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