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Class RulesetRuleState

Inheritance
System.Object
Pulumi.InputArgs
Pulumi.ResourceArgs
RulesetRuleState
Inherited Members
Pulumi.ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Pagerduty
Assembly: Pulumi.Pagerduty.dll
Syntax
public sealed class RulesetRuleState : ResourceArgs

Constructors

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RulesetRuleState()

Declaration
public RulesetRuleState()

Properties

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Actions

Actions to apply to an event if the conditions match.

Declaration
public Input<RulesetRuleActionsGetArgs> Actions { get; set; }
Property Value
Type Description
Pulumi.Input<RulesetRuleActionsGetArgs>
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Conditions

Conditions evaluated to check if an event matches this event rule. Is always empty for the catch all rule, though.

Declaration
public Input<RulesetRuleConditionsGetArgs> Conditions { get; set; }
Property Value
Type Description
Pulumi.Input<RulesetRuleConditionsGetArgs>
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Disabled

Indicates whether the rule is disabled and would therefore not be evaluated.

Declaration
public Input<bool> Disabled { get; set; }
Property Value
Type Description
Pulumi.Input<System.Boolean>
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Position

Position/index of the rule within the ruleset.

Declaration
public Input<int> Position { get; set; }
Property Value
Type Description
Pulumi.Input<System.Int32>
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Ruleset

The ID of the ruleset that the rule belongs to.

Declaration
public Input<string> Ruleset { get; set; }
Property Value
Type Description
Pulumi.Input<System.String>
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TimeFrame

Settings for scheduling the rule.

Declaration
public Input<RulesetRuleTimeFrameGetArgs> TimeFrame { get; set; }
Property Value
Type Description
Pulumi.Input<RulesetRuleTimeFrameGetArgs>
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