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Class NodePoolNodeTaintArgs

Inheritance
System.Object
InputArgs
ResourceArgs
NodePoolNodeTaintArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Rancher2.Inputs
Assembly: Pulumi.Rancher2.dll
Syntax
public sealed class NodePoolNodeTaintArgs : ResourceArgs

Constructors

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NodePoolNodeTaintArgs()

Declaration
public NodePoolNodeTaintArgs()

Properties

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Effect

Taint effect. Supported values : "NoExecute" | "NoSchedule" | "PreferNoSchedule" (string)

Declaration
public Input<string> Effect { get; set; }
Property Value
Type Description
Input<System.String>
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Key

Taint key (string)

Declaration
public Input<string> Key { get; set; }
Property Value
Type Description
Input<System.String>
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TimeAdded

Taint time added (string)

Declaration
public Input<string> TimeAdded { get; set; }
Property Value
Type Description
Input<System.String>
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Value

Taint value (string)

Declaration
public Input<string> Value { get; set; }
Property Value
Type Description
Input<System.String>
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