Class NamespaceState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Rancher2
Assembly: Pulumi.Rancher2.dll
Syntax
public sealed class NamespaceState : ResourceArgs
Constructors
View SourceNamespaceState()
Declaration
public NamespaceState()
Properties
View SourceAnnotations
Annotations for Node Pool object (map)
Declaration
public InputMap<object> Annotations { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
ContainerResourceLimit
Default containers resource limits on namespace (List maxitem:1)
Declaration
public Input<NamespaceContainerResourceLimitGetArgs> ContainerResourceLimit { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<NamespaceContainerResourceLimitGetArgs> |
Description
A namespace description (string)
Declaration
public Input<string> Description { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Labels
Labels for Node Pool object (map)
Declaration
public InputMap<object> Labels { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Name
The name of the namespace (string)
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ProjectId
The project id where assign namespace. It's on the form project_id=<cluster_id>:<id>. Updating <id> part on same <cluster_id> namespace will be moved between projects (string)
Declaration
public Input<string> ProjectId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ResourceQuota
Resource quota for namespace. Rancher v2.1.x or higher (list maxitems:1)
Declaration
public Input<NamespaceResourceQuotaGetArgs> ResourceQuota { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<NamespaceResourceQuotaGetArgs> |
WaitForCluster
Wait for cluster becomes active. Default false (bool)
Declaration
public Input<bool> WaitForCluster { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |