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Class NamespaceState

Inheritance
System.Object
InputArgs
ResourceArgs
NamespaceState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Rancher2
Assembly: Pulumi.Rancher2.dll
Syntax
public sealed class NamespaceState : ResourceArgs

Constructors

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NamespaceState()

Declaration
public NamespaceState()

Properties

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Annotations

Annotations for Node Pool object (map)

Declaration
public InputMap<object> Annotations { get; set; }
Property Value
Type Description
InputMap<System.Object>
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ContainerResourceLimit

Default containers resource limits on namespace (List maxitem:1)

Declaration
public Input<NamespaceContainerResourceLimitGetArgs> ContainerResourceLimit { get; set; }
Property Value
Type Description
Input<NamespaceContainerResourceLimitGetArgs>
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Description

A namespace description (string)

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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Labels

Labels for Node Pool object (map)

Declaration
public InputMap<object> Labels { get; set; }
Property Value
Type Description
InputMap<System.Object>
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Name

The name of the namespace (string)

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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ProjectId

The project id where assign namespace. It's on the form project_id=&lt;cluster_id>:&lt;id>. Updating &lt;id> part on same &lt;cluster_id> namespace will be moved between projects (string)

Declaration
public Input<string> ProjectId { get; set; }
Property Value
Type Description
Input<System.String>
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ResourceQuota

Resource quota for namespace. Rancher v2.1.x or higher (list maxitems:1)

Declaration
public Input<NamespaceResourceQuotaGetArgs> ResourceQuota { get; set; }
Property Value
Type Description
Input<NamespaceResourceQuotaGetArgs>
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WaitForCluster

Wait for cluster becomes active. Default false (bool)

Declaration
public Input<bool> WaitForCluster { get; set; }
Property Value
Type Description
Input<System.Boolean>
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