Class SecretArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Rancher2
Assembly: Pulumi.Rancher2.dll
Syntax
public sealed class SecretArgs : ResourceArgs
Constructors
View SourceSecretArgs()
Declaration
public SecretArgs()
Properties
View SourceAnnotations
Annotations for secret object (map)
Declaration
public InputMap<object> Annotations { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Data
Secret key/value data. Base64 encoding required for values (map)
Declaration
public InputMap<object> Data { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Description
A secret description (string)
Declaration
public Input<string> Description { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Labels
Labels for secret object (map)
Declaration
public InputMap<object> Labels { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Name
The name of the secret (string)
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
NamespaceId
The namespace id where to assign the namespaced secret (string)
Declaration
public Input<string> NamespaceId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ProjectId
The project id where to assign the secret (string)
Declaration
public Input<string> ProjectId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |