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Class SecretState

Inheritance
System.Object
InputArgs
ResourceArgs
SecretState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Rancher2
Assembly: Pulumi.Rancher2.dll
Syntax
public sealed class SecretState : ResourceArgs

Constructors

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SecretState()

Declaration
public SecretState()

Properties

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Annotations

Annotations for secret object (map)

Declaration
public InputMap<object> Annotations { get; set; }
Property Value
Type Description
InputMap<System.Object>
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Data

Secret key/value data. Base64 encoding required for values (map)

Declaration
public InputMap<object> Data { get; set; }
Property Value
Type Description
InputMap<System.Object>
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Description

A secret description (string)

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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Labels

Labels for secret object (map)

Declaration
public InputMap<object> Labels { get; set; }
Property Value
Type Description
InputMap<System.Object>
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Name

The name of the secret (string)

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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NamespaceId

The namespace id where to assign the namespaced secret (string)

Declaration
public Input<string> NamespaceId { get; set; }
Property Value
Type Description
Input<System.String>
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ProjectId

The project id where to assign the secret (string)

Declaration
public Input<string> ProjectId { get; set; }
Property Value
Type Description
Input<System.String>
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