Class SettingState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Rancher2
Assembly: Pulumi.Rancher2.dll
Syntax
public sealed class SettingState : ResourceArgs
Constructors
View SourceSettingState()
Declaration
public SettingState()
Properties
View SourceAnnotations
Annotations for setting object (map)
Declaration
public InputMap<object> Annotations { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Labels
Labels for setting object (map)
Declaration
public InputMap<object> Labels { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Name
The name of the setting (string)
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Value
The value of the setting (string)
Declaration
public Input<string> Value { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |