Class UserState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Rancher2
Assembly: Pulumi.Rancher2.dll
Syntax
public sealed class UserState : ResourceArgs
Constructors
View SourceUserState()
Declaration
public UserState()
Properties
View SourceAnnotations
Annotations for global role binding (map)
Declaration
public InputMap<object> Annotations { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Enabled
Declaration
public Input<bool> Enabled { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
Labels
Labels for global role binding (map)
Declaration
public InputMap<object> Labels { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Name
The user full name (string)
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Password
The user password (string)
Declaration
public Input<string> Password { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
PrincipalIds
(Computed) The user principal IDs (list)
Declaration
public InputList<string> PrincipalIds { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |
Username
The user username (string)
Declaration
public Input<string> Username { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |