Class RandomIdArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Random
Assembly: Pulumi.Random.dll
Syntax
public sealed class RandomIdArgs : ResourceArgs
Constructors
View SourceRandomIdArgs()
Declaration
public RandomIdArgs()
Properties
View SourceByteLength
The number of random bytes to produce. The minimum value is 1, which produces eight bits of randomness.
Declaration
public Input<int> ByteLength { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
Keepers
Arbitrary map of values that, when changed, will trigger a new id to be generated. See the main provider documentation for more information.
Declaration
public InputMap<object> Keepers { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Prefix
Arbitrary string to prefix the output value with. This string is supplied as-is, meaning it is not guaranteed to be URL-safe or base64 encoded.
Declaration
public Input<string> Prefix { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |