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Class RandomPetState

Inheritance
System.Object
InputArgs
ResourceArgs
RandomPetState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Random
Assembly: Pulumi.Random.dll
Syntax
public sealed class RandomPetState : ResourceArgs

Constructors

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RandomPetState()

Declaration
public RandomPetState()

Properties

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Keepers

Arbitrary map of values that, when changed, will trigger a new id to be generated. See the main provider documentation for more information.

Declaration
public InputMap<object> Keepers { get; set; }
Property Value
Type Description
InputMap<System.Object>
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Length

The length (in words) of the pet name.

Declaration
public Input<int> Length { get; set; }
Property Value
Type Description
Input<System.Int32>
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Prefix

A string to prefix the name with.

Declaration
public Input<string> Prefix { get; set; }
Property Value
Type Description
Input<System.String>
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Separator

The character to separate words in the pet name.

Declaration
public Input<string> Separator { get; set; }
Property Value
Type Description
Input<System.String>
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