Class RandomUuidState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Random
Assembly: Pulumi.Random.dll
Syntax
public sealed class RandomUuidState : ResourceArgs
Constructors
View SourceRandomUuidState()
Declaration
public RandomUuidState()
Properties
View SourceKeepers
Arbitrary map of values that, when changed, will trigger a new uuid to be generated. See the main provider documentation for more information.
Declaration
public InputMap<object> Keepers { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
Result
The generated uuid presented in string format.
Declaration
public Input<string> Result { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |