Class LicenseState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.VSphere
Assembly: Pulumi.VSphere.dll
Syntax
public sealed class LicenseState : ResourceArgs
Constructors
View SourceLicenseState()
Declaration
public LicenseState()
Properties
View SourceEditionKey
The product edition of the license key.
Declaration
public Input<string> EditionKey { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Labels
A map of key/value pairs to be attached as labels (tags) to the license key.
Declaration
public InputMap<string> Labels { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.String> |
LicenseKey
The license key to add.
Declaration
public Input<string> LicenseKey { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
The display name for the license.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Total
Total number of units (example: CPUs) contained in the license.
Declaration
public Input<int> Total { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
Used
The number of units (example: CPUs) assigned to this license.
Declaration
public Input<int> Used { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |