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Class LicenseState

Inheritance
System.Object
InputArgs
ResourceArgs
LicenseState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.VSphere
Assembly: Pulumi.VSphere.dll
Syntax
public sealed class LicenseState : ResourceArgs

Constructors

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LicenseState()

Declaration
public LicenseState()

Properties

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EditionKey

The product edition of the license key.

Declaration
public Input<string> EditionKey { get; set; }
Property Value
Type Description
Input<System.String>
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Labels

A map of key/value pairs to be attached as labels (tags) to the license key.

Declaration
public InputMap<string> Labels { get; set; }
Property Value
Type Description
InputMap<System.String>
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LicenseKey

The license key to add.

Declaration
public Input<string> LicenseKey { get; set; }
Property Value
Type Description
Input<System.String>
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Name

The display name for the license.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Total

Total number of units (example: CPUs) contained in the license.

Declaration
public Input<int> Total { get; set; }
Property Value
Type Description
Input<System.Int32>
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Used

The number of units (example: CPUs) assigned to this license.

Declaration
public Input<int> Used { get; set; }
Property Value
Type Description
Input<System.Int32>
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