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Class VirtualMachineSnapshotArgs

Inheritance
System.Object
InputArgs
ResourceArgs
VirtualMachineSnapshotArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.VSphere
Assembly: Pulumi.VSphere.dll
Syntax
public sealed class VirtualMachineSnapshotArgs : ResourceArgs

Constructors

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VirtualMachineSnapshotArgs()

Declaration
public VirtualMachineSnapshotArgs()

Properties

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Consolidate

If set to true, the delta disks involved in this snapshot will be consolidated into the parent when this resource is destroyed.

Declaration
public Input<bool> Consolidate { get; set; }
Property Value
Type Description
Input<System.Boolean>
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Description

A description for the snapshot.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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Memory

If set to true, a dump of the internal state of the virtual machine is included in the snapshot.

Declaration
public Input<bool> Memory { get; set; }
Property Value
Type Description
Input<System.Boolean>
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Quiesce

If set to true, and the virtual machine is powered on when the snapshot is taken, VMware Tools is used to quiesce the file system in the virtual machine.

Declaration
public Input<bool> Quiesce { get; set; }
Property Value
Type Description
Input<System.Boolean>
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RemoveChildren

If set to true, the entire snapshot subtree is removed when this resource is destroyed.

Declaration
public Input<bool> RemoveChildren { get; set; }
Property Value
Type Description
Input<System.Boolean>
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SnapshotName

The name of the snapshot.

Declaration
public Input<string> SnapshotName { get; set; }
Property Value
Type Description
Input<System.String>
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VirtualMachineUuid

The virtual machine UUID.

Declaration
public Input<string> VirtualMachineUuid { get; set; }
Property Value
Type Description
Input<System.String>
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