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Class SecretState

Inheritance
System.Object
InputArgs
ResourceArgs
SecretState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Vault.Generic
Assembly: Pulumi.Vault.dll
Syntax
public sealed class SecretState : ResourceArgs

Constructors

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SecretState()

Declaration
public SecretState()

Properties

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Data

A mapping whose keys are the top-level data keys returned from Vault and whose values are the corresponding values. This map can only represent string data, so any non-string values returned from Vault are serialized as JSON.

Declaration
public InputMap<object> Data { get; set; }
Property Value
Type Description
InputMap<System.Object>
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DataJson

String containing a JSON-encoded object that will be written as the secret data at the given path.

Declaration
public Input<string> DataJson { get; set; }
Property Value
Type Description
Input<System.String>
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DisableRead

True/false. Set this to true if your vault authentication is not able to read the data. Setting this to true will break drift detection. Defaults to false.

Declaration
public Input<bool> DisableRead { get; set; }
Property Value
Type Description
Input<System.Boolean>
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Path

The full logical path at which to write the given data. To write data into the "generic" secret backend mounted in Vault by default, this should be prefixed with secret/. Writing to other backends with this resource is possible; consult each backend's documentation to see which endpoints support the PUT and DELETE methods.

Declaration
public Input<string> Path { get; set; }
Property Value
Type Description
Input<System.String>
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