Class EntityState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Vault.Identity
Assembly: Pulumi.Vault.dll
Syntax
public sealed class EntityState : ResourceArgs
Constructors
View SourceEntityState()
Declaration
public EntityState()
Properties
View SourceDisabled
True/false Is this entity currently disabled. Defaults to false
Declaration
public Input<bool> Disabled { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
ExternalPolicies
false by default. If set to true, this resource will ignore any policies return from Vault or specified in the resource. You can use vault.identity.EntityPolicies to manage policies for this entity in a decoupled manner.
Declaration
public Input<bool> ExternalPolicies { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Boolean> |
Metadata
A Map of additional metadata to associate with the user.
Declaration
public InputMap<string> Metadata { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.String> |
Name
Name of the identity entity to create.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Policies
A list of policies to apply to the entity.
Declaration
public InputList<string> Policies { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |