MonitorScript
Use this resource to update a synthetics monitor script in New Relic.
Create a MonitorScript Resource
new MonitorScript(name: string, args: MonitorScriptArgs, opts?: CustomResourceOptions);def MonitorScript(resource_name, opts=None, monitor_id=None, text=None, __props__=None);func NewMonitorScript(ctx *Context, name string, args MonitorScriptArgs, opts ...ResourceOption) (*MonitorScript, error)public MonitorScript(string name, MonitorScriptArgs args, CustomResourceOptions? opts = null)- name string
- The unique name of the resource.
- args MonitorScriptArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- opts ResourceOptions
- A bag of options that control this resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args MonitorScriptArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args MonitorScriptArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
MonitorScript Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Programming Model docs.
Inputs
The MonitorScript resource accepts the following input properties:
- monitor_
id str The ID of the monitor to attach the script to.
- text str
The plaintext representing the monitor script.
Outputs
All input properties are implicitly available as output properties. Additionally, the MonitorScript resource produces the following output properties:
Look up an Existing MonitorScript Resource
Get an existing MonitorScript resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: MonitorScriptState, opts?: CustomResourceOptions): MonitorScriptstatic get(resource_name, id, opts=None, monitor_id=None, text=None, __props__=None);func GetMonitorScript(ctx *Context, name string, id IDInput, state *MonitorScriptState, opts ...ResourceOption) (*MonitorScript, error)public static MonitorScript Get(string name, Input<string> id, MonitorScriptState? state, CustomResourceOptions? opts = null)- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
The following state arguments are supported:
- monitor_
id str The ID of the monitor to attach the script to.
- text str
The plaintext representing the monitor script.
Package Details
- Repository
- https://github.com/pulumi/pulumi-newrelic
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
newrelicTerraform Provider.