RandomShuffle
The resource random.RandomShuffle generates a random permutation of a list
of strings given as an argument.
Example Usage
using Pulumi;
using Aws = Pulumi.Aws;
using Random = Pulumi.Random;
class MyStack : Stack
{
public MyStack()
{
var az = new Random.RandomShuffle("az", new Random.RandomShuffleArgs
{
Inputs =
{
"us-west-1a",
"us-west-1c",
"us-west-1d",
"us-west-1e",
},
ResultCount = 2,
});
var example = new Aws.Elb.LoadBalancer("example", new Aws.Elb.LoadBalancerArgs
{
AvailabilityZones = az.Results,
});
}
}
package main
import (
"github.com/pulumi/pulumi-aws/sdk/v2/go/aws/elb"
"github.com/pulumi/pulumi-random/sdk/v2/go/random"
"github.com/pulumi/pulumi/sdk/v2/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
az, err := random.NewRandomShuffle(ctx, "az", &random.RandomShuffleArgs{
Inputs: pulumi.StringArray{
pulumi.String("us-west-1a"),
pulumi.String("us-west-1c"),
pulumi.String("us-west-1d"),
pulumi.String("us-west-1e"),
},
ResultCount: pulumi.Int(2),
})
if err != nil {
return err
}
_, err = elb.NewLoadBalancer(ctx, "example", &elb.LoadBalancerArgs{
AvailabilityZones: az.Results,
})
if err != nil {
return err
}
return nil
})
}import pulumi
import pulumi_aws as aws
import pulumi_random as random
az = random.RandomShuffle("az",
inputs=[
"us-west-1a",
"us-west-1c",
"us-west-1d",
"us-west-1e",
],
result_count=2)
example = aws.elb.LoadBalancer("example", availability_zones=az.results)import * as pulumi from "@pulumi/pulumi";
import * as aws from "@pulumi/aws";
import * as random from "@pulumi/random";
const az = new random.RandomShuffle("az", {
inputs: [
"us-west-1a",
"us-west-1c",
"us-west-1d",
"us-west-1e",
],
resultCount: 2,
});
const example = new aws.elb.LoadBalancer("example", {
// Place the ELB in any two of the given availability zones, selected
// at random.
availabilityZones: az.results,
});Create a RandomShuffle Resource
new RandomShuffle(name: string, args: RandomShuffleArgs, opts?: CustomResourceOptions);def RandomShuffle(resource_name, opts=None, inputs=None, keepers=None, result_count=None, seed=None, __props__=None);func NewRandomShuffle(ctx *Context, name string, args RandomShuffleArgs, opts ...ResourceOption) (*RandomShuffle, error)public RandomShuffle(string name, RandomShuffleArgs args, CustomResourceOptions? opts = null)- name string
- The unique name of the resource.
- args RandomShuffleArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- opts ResourceOptions
- A bag of options that control this resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args RandomShuffleArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args RandomShuffleArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
RandomShuffle Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Programming Model docs.
Inputs
The RandomShuffle resource accepts the following input properties:
- Inputs List<string>
The list of strings to shuffle.
- Keepers Dictionary<string, object>
Arbitrary map of values that, when changed, will trigger a new id to be generated.
- Result
Count int The number of results to return. Defaults to the number of items in the
inputlist. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list.- Seed string
Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Important: Even with an identical seed, it is not guaranteed that the same permutation will be produced across different versions of the provider. This argument causes the result to be less volatile, but not fixed for all time.
- Inputs []string
The list of strings to shuffle.
- Keepers map[string]interface{}
Arbitrary map of values that, when changed, will trigger a new id to be generated.
- Result
Count int The number of results to return. Defaults to the number of items in the
inputlist. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list.- Seed string
Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Important: Even with an identical seed, it is not guaranteed that the same permutation will be produced across different versions of the provider. This argument causes the result to be less volatile, but not fixed for all time.
- inputs string[]
The list of strings to shuffle.
- keepers {[key: string]: any}
Arbitrary map of values that, when changed, will trigger a new id to be generated.
- result
Count number The number of results to return. Defaults to the number of items in the
inputlist. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list.- seed string
Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Important: Even with an identical seed, it is not guaranteed that the same permutation will be produced across different versions of the provider. This argument causes the result to be less volatile, but not fixed for all time.
- inputs List[str]
The list of strings to shuffle.
- keepers Dict[str, Any]
Arbitrary map of values that, when changed, will trigger a new id to be generated.
- result_
count float The number of results to return. Defaults to the number of items in the
inputlist. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list.- seed str
Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Important: Even with an identical seed, it is not guaranteed that the same permutation will be produced across different versions of the provider. This argument causes the result to be less volatile, but not fixed for all time.
Outputs
All input properties are implicitly available as output properties. Additionally, the RandomShuffle resource produces the following output properties:
- Id string
- The provider-assigned unique ID for this managed resource.
- Results List<string>
Random permutation of the list of strings given in
input.
Look up an Existing RandomShuffle Resource
Get an existing RandomShuffle resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: RandomShuffleState, opts?: CustomResourceOptions): RandomShufflestatic get(resource_name, id, opts=None, inputs=None, keepers=None, result_count=None, results=None, seed=None, __props__=None);func GetRandomShuffle(ctx *Context, name string, id IDInput, state *RandomShuffleState, opts ...ResourceOption) (*RandomShuffle, error)public static RandomShuffle Get(string name, Input<string> id, RandomShuffleState? state, CustomResourceOptions? opts = null)- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
The following state arguments are supported:
- Inputs List<string>
The list of strings to shuffle.
- Keepers Dictionary<string, object>
Arbitrary map of values that, when changed, will trigger a new id to be generated.
- Result
Count int The number of results to return. Defaults to the number of items in the
inputlist. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list.- Results List<string>
Random permutation of the list of strings given in
input.- Seed string
Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Important: Even with an identical seed, it is not guaranteed that the same permutation will be produced across different versions of the provider. This argument causes the result to be less volatile, but not fixed for all time.
- Inputs []string
The list of strings to shuffle.
- Keepers map[string]interface{}
Arbitrary map of values that, when changed, will trigger a new id to be generated.
- Result
Count int The number of results to return. Defaults to the number of items in the
inputlist. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list.- Results []string
Random permutation of the list of strings given in
input.- Seed string
Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Important: Even with an identical seed, it is not guaranteed that the same permutation will be produced across different versions of the provider. This argument causes the result to be less volatile, but not fixed for all time.
- inputs string[]
The list of strings to shuffle.
- keepers {[key: string]: any}
Arbitrary map of values that, when changed, will trigger a new id to be generated.
- result
Count number The number of results to return. Defaults to the number of items in the
inputlist. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list.- results string[]
Random permutation of the list of strings given in
input.- seed string
Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Important: Even with an identical seed, it is not guaranteed that the same permutation will be produced across different versions of the provider. This argument causes the result to be less volatile, but not fixed for all time.
- inputs List[str]
The list of strings to shuffle.
- keepers Dict[str, Any]
Arbitrary map of values that, when changed, will trigger a new id to be generated.
- result_
count float The number of results to return. Defaults to the number of items in the
inputlist. If fewer items are requested, some elements will be excluded from the result. If more items are requested, items will be repeated in the result but not more frequently than the number of items in the input list.- results List[str]
Random permutation of the list of strings given in
input.- seed str
Arbitrary string with which to seed the random number generator, in order to produce less-volatile permutations of the list. Important: Even with an identical seed, it is not guaranteed that the same permutation will be produced across different versions of the provider. This argument causes the result to be less volatile, but not fixed for all time.
Package Details
- Repository
- https://github.com/pulumi/pulumi-random
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
randomTerraform Provider.