Show / Hide Table of Contents

Class GameSessionQueueArgs

Inheritance
System.Object
InputArgs
ResourceArgs
GameSessionQueueArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift
Assembly: Pulumi.Aws.dll
Syntax
public sealed class GameSessionQueueArgs : ResourceArgs

Constructors

View Source

GameSessionQueueArgs()

Declaration
public GameSessionQueueArgs()

Properties

View Source

Destinations

List of fleet/alias ARNs used by session queue for placing game sessions.

Declaration
public InputList<string> Destinations { get; set; }
Property Value
Type Description
InputList<System.String>
View Source

Name

Name of the session queue.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
View Source

PlayerLatencyPolicies

One or more policies used to choose fleet based on player latency. See below.

Declaration
public InputList<GameSessionQueuePlayerLatencyPolicyArgs> PlayerLatencyPolicies { get; set; }
Property Value
Type Description
InputList<GameSessionQueuePlayerLatencyPolicyArgs>
View Source

Tags

Key-value map of resource tags

Declaration
public InputMap<object> Tags { get; set; }
Property Value
Type Description
InputMap<System.Object>
View Source

TimeoutInSeconds

Maximum time a game session request can remain in the queue.

Declaration
public Input<int> TimeoutInSeconds { get; set; }
Property Value
Type Description
Input<System.Int32>
  • View Source
Back to top Copyright 2016-2020, Pulumi Corporation.