Class GameSessionQueueState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift
Assembly: Pulumi.Aws.dll
Syntax
public sealed class GameSessionQueueState : ResourceArgs
Constructors
View SourceGameSessionQueueState()
Declaration
public GameSessionQueueState()
Properties
View SourceArn
Game Session Queue ARN.
Declaration
public Input<string> Arn { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Destinations
List of fleet/alias ARNs used by session queue for placing game sessions.
Declaration
public InputList<string> Destinations { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<System.String> |
Name
Name of the session queue.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
PlayerLatencyPolicies
One or more policies used to choose fleet based on player latency. See below.
Declaration
public InputList<GameSessionQueuePlayerLatencyPolicyGetArgs> PlayerLatencyPolicies { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<GameSessionQueuePlayerLatencyPolicyGetArgs> |
Tags
Key-value map of resource tags
Declaration
public InputMap<object> Tags { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.Object> |
TimeoutInSeconds
Maximum time a game session request can remain in the queue.
Declaration
public Input<int> TimeoutInSeconds { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |