Class FleetRuntimeConfigurationGetArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Inputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetRuntimeConfigurationGetArgs : ResourceArgs
Constructors
View SourceFleetRuntimeConfigurationGetArgs()
Declaration
public FleetRuntimeConfigurationGetArgs()
Properties
View SourceGameSessionActivationTimeoutSeconds
Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING.
Declaration
public Input<int> GameSessionActivationTimeoutSeconds { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
MaxConcurrentGameSessionActivations
Maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously.
Declaration
public Input<int> MaxConcurrentGameSessionActivations { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.Int32> |
ServerProcesses
Collection of server process configurations that describe which server processes to run on each instance in a fleet. See below.
Declaration
public InputList<FleetRuntimeConfigurationServerProcessGetArgs> ServerProcesses { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<FleetRuntimeConfigurationServerProcessGetArgs> |