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Class FleetRuntimeConfigurationGetArgs

Inheritance
System.Object
InputArgs
ResourceArgs
FleetRuntimeConfigurationGetArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Inputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetRuntimeConfigurationGetArgs : ResourceArgs

Constructors

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FleetRuntimeConfigurationGetArgs()

Declaration
public FleetRuntimeConfigurationGetArgs()

Properties

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GameSessionActivationTimeoutSeconds

Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING.

Declaration
public Input<int> GameSessionActivationTimeoutSeconds { get; set; }
Property Value
Type Description
Input<System.Int32>
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MaxConcurrentGameSessionActivations

Maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously.

Declaration
public Input<int> MaxConcurrentGameSessionActivations { get; set; }
Property Value
Type Description
Input<System.Int32>
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ServerProcesses

Collection of server process configurations that describe which server processes to run on each instance in a fleet. See below.

Declaration
public InputList<FleetRuntimeConfigurationServerProcessGetArgs> ServerProcesses { get; set; }
Property Value
Type Description
InputList<FleetRuntimeConfigurationServerProcessGetArgs>
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