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Class FleetRuntimeConfiguration

Inheritance
System.Object
FleetRuntimeConfiguration
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Outputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetRuntimeConfiguration

Fields

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GameSessionActivationTimeoutSeconds

Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING.

Declaration
public readonly int? GameSessionActivationTimeoutSeconds
Field Value
Type Description
System.Nullable<System.Int32>
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MaxConcurrentGameSessionActivations

Maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously.

Declaration
public readonly int? MaxConcurrentGameSessionActivations
Field Value
Type Description
System.Nullable<System.Int32>
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ServerProcesses

Collection of server process configurations that describe which server processes to run on each instance in a fleet. See below.

Declaration
public readonly ImmutableArray<FleetRuntimeConfigurationServerProcess> ServerProcesses
Field Value
Type Description
System.Collections.Immutable.ImmutableArray<FleetRuntimeConfigurationServerProcess>
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