Class FleetRuntimeConfiguration
Inheritance
System.Object
FleetRuntimeConfiguration
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift.Outputs
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetRuntimeConfiguration
Fields
View SourceGameSessionActivationTimeoutSeconds
Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING.
Declaration
public readonly int? GameSessionActivationTimeoutSeconds
Field Value
| Type | Description |
|---|---|
| System.Nullable<System.Int32> |
MaxConcurrentGameSessionActivations
Maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously.
Declaration
public readonly int? MaxConcurrentGameSessionActivations
Field Value
| Type | Description |
|---|---|
| System.Nullable<System.Int32> |
ServerProcesses
Collection of server process configurations that describe which server processes to run on each instance in a fleet. See below.
Declaration
public readonly ImmutableArray<FleetRuntimeConfigurationServerProcess> ServerProcesses
Field Value
| Type | Description |
|---|---|
| System.Collections.Immutable.ImmutableArray<FleetRuntimeConfigurationServerProcess> |