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Class FirewallNetworkRuleCollection

Manages a Network Rule Collection within an Azure Firewall.

Inheritance
System.Object
Resource
CustomResource
FirewallNetworkRuleCollection
Inherited Members
CustomResource.Id
Resource.GetResourceType()
Resource.GetResourceName()
Resource.Urn
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Azure.Network
Assembly: Pulumi.Azure.dll
Syntax
public class FirewallNetworkRuleCollection : CustomResource

Constructors

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FirewallNetworkRuleCollection(String, FirewallNetworkRuleCollectionArgs, CustomResourceOptions)

Create a FirewallNetworkRuleCollection resource with the given unique name, arguments, and options.

Declaration
public FirewallNetworkRuleCollection(string name, FirewallNetworkRuleCollectionArgs args, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resource

FirewallNetworkRuleCollectionArgs args

The arguments used to populate this resource's properties

CustomResourceOptions options

A bag of options that control this resource's behavior

Properties

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Action

Specifies the action the rule will apply to matching traffic. Possible values are Allow and Deny.

Declaration
public Output<string> Action { get; }
Property Value
Type Description
Output<System.String>
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AzureFirewallName

Specifies the name of the Firewall in which the Network Rule Collection should be created. Changing this forces a new resource to be created.

Declaration
public Output<string> AzureFirewallName { get; }
Property Value
Type Description
Output<System.String>
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Name

Specifies the name of the Network Rule Collection which must be unique within the Firewall. Changing this forces a new resource to be created.

Declaration
public Output<string> Name { get; }
Property Value
Type Description
Output<System.String>
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Priority

Specifies the priority of the rule collection. Possible values are between 100 - 65000.

Declaration
public Output<int> Priority { get; }
Property Value
Type Description
Output<System.Int32>
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ResourceGroupName

Specifies the name of the Resource Group in which the Firewall exists. Changing this forces a new resource to be created.

Declaration
public Output<string> ResourceGroupName { get; }
Property Value
Type Description
Output<System.String>
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Rules

One or more rule blocks as defined below.

Declaration
public Output<ImmutableArray<FirewallNetworkRuleCollectionRule>> Rules { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableArray<FirewallNetworkRuleCollectionRule>>

Methods

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Get(String, Input<String>, FirewallNetworkRuleCollectionState, CustomResourceOptions)

Get an existing FirewallNetworkRuleCollection resource's state with the given name, ID, and optional extra properties used to qualify the lookup.

Declaration
public static FirewallNetworkRuleCollection Get(string name, Input<string> id, FirewallNetworkRuleCollectionState state = null, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resulting resource.

Input<System.String> id

The unique provider ID of the resource to lookup.

FirewallNetworkRuleCollectionState state

Any extra arguments used during the lookup.

CustomResourceOptions options

A bag of options that control this resource's behavior

Returns
Type Description
FirewallNetworkRuleCollection
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