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Class GameServerClusterArgs

Inheritance
System.Object
InputArgs
ResourceArgs
GameServerClusterArgs
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerClusterArgs : ResourceArgs

Constructors

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GameServerClusterArgs()

Declaration
public GameServerClusterArgs()

Properties

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ClusterId

Required. The resource name of the game server cluster

Declaration
public Input<string> ClusterId { get; set; }
Property Value
Type Description
Input<System.String>
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ConnectionInfo

Game server cluster connection information. This information is used to manage game server clusters. Structure is documented below.

Declaration
public Input<GameServerClusterConnectionInfoArgs> ConnectionInfo { get; set; }
Property Value
Type Description
Input<GameServerClusterConnectionInfoArgs>
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Description

Human readable description of the cluster.

Declaration
public Input<string> Description { get; set; }
Property Value
Type Description
Input<System.String>
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Labels

The labels associated with this game server cluster. Each label is a key-value pair.

Declaration
public InputMap<string> Labels { get; set; }
Property Value
Type Description
InputMap<System.String>
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Location

Location of the Cluster.

Declaration
public Input<string> Location { get; set; }
Property Value
Type Description
Input<System.String>
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Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Input<string> Project { get; set; }
Property Value
Type Description
Input<System.String>
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RealmId

The realm id of the game server realm.

Declaration
public Input<string> RealmId { get; set; }
Property Value
Type Description
Input<System.String>
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