Class GameServerClusterConnectionInfoArgs
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices.Inputs
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerClusterConnectionInfoArgs : ResourceArgs
Constructors
View SourceGameServerClusterConnectionInfoArgs()
Declaration
public GameServerClusterConnectionInfoArgs()
Properties
View SourceGkeClusterReference
Reference of the GKE cluster where the game servers are installed. Structure is documented below.
Declaration
public Input<GameServerClusterConnectionInfoGkeClusterReferenceArgs> GkeClusterReference { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<GameServerClusterConnectionInfoGkeClusterReferenceArgs> |
Namespace
Namespace designated on the game server cluster where the game server instances will be created. The namespace existence will be validated during creation.
Declaration
public Input<string> Namespace { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |