Class GameServerClusterState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerClusterState : ResourceArgs
Constructors
View SourceGameServerClusterState()
Declaration
public GameServerClusterState()
Properties
View SourceClusterId
Required. The resource name of the game server cluster
Declaration
public Input<string> ClusterId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
ConnectionInfo
Game server cluster connection information. This information is used to manage game server clusters. Structure is documented below.
Declaration
public Input<GameServerClusterConnectionInfoGetArgs> ConnectionInfo { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<GameServerClusterConnectionInfoGetArgs> |
Description
Human readable description of the cluster.
Declaration
public Input<string> Description { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Labels
The labels associated with this game server cluster. Each label is a key-value pair.
Declaration
public InputMap<string> Labels { get; set; }
Property Value
| Type | Description |
|---|---|
| InputMap<System.String> |
Location
Location of the Cluster.
Declaration
public Input<string> Location { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Name
The resource id of the game server cluster, eg: 'projects/{project_id}/locations/{location}/realms/{realm_id}/gameServerClusters/{cluster_id}'. For example, 'projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster'.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Project
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
Declaration
public Input<string> Project { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
RealmId
The realm id of the game server realm.
Declaration
public Input<string> RealmId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |