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Class GameServerDeploymentRolloutState

Inheritance
System.Object
InputArgs
ResourceArgs
GameServerDeploymentRolloutState
Inherited Members
ResourceArgs.Empty
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerDeploymentRolloutState : ResourceArgs

Constructors

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GameServerDeploymentRolloutState()

Declaration
public GameServerDeploymentRolloutState()

Properties

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DefaultGameServerConfig

This field points to the game server config that is applied by default to all realms and clusters. For example, projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config.

Declaration
public Input<string> DefaultGameServerConfig { get; set; }
Property Value
Type Description
Input<System.String>
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DeploymentId

The deployment to rollout the new config to. Only 1 rollout must be associated with each deployment.

Declaration
public Input<string> DeploymentId { get; set; }
Property Value
Type Description
Input<System.String>
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GameServerConfigOverrides

The game_server_config_overrides contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for a cluster, the rest of the list is not processed. Structure is documented below.

Declaration
public InputList<GameServerDeploymentRolloutGameServerConfigOverrideGetArgs> GameServerConfigOverrides { get; set; }
Property Value
Type Description
InputList<GameServerDeploymentRolloutGameServerConfigOverrideGetArgs>
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Name

The resource id of the game server deployment eg: 'projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout'.

Declaration
public Input<string> Name { get; set; }
Property Value
Type Description
Input<System.String>
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Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Input<string> Project { get; set; }
Property Value
Type Description
Input<System.String>
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