Class GameServerDeploymentRolloutState
Inherited Members
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public sealed class GameServerDeploymentRolloutState : ResourceArgs
Constructors
View SourceGameServerDeploymentRolloutState()
Declaration
public GameServerDeploymentRolloutState()
Properties
View SourceDefaultGameServerConfig
This field points to the game server config that is
applied by default to all realms and clusters. For example,
projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config.
Declaration
public Input<string> DefaultGameServerConfig { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
DeploymentId
The deployment to rollout the new config to. Only 1 rollout must be associated with each deployment.
Declaration
public Input<string> DeploymentId { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
GameServerConfigOverrides
The game_server_config_overrides contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for a cluster, the rest of the list is not processed. Structure is documented below.
Declaration
public InputList<GameServerDeploymentRolloutGameServerConfigOverrideGetArgs> GameServerConfigOverrides { get; set; }
Property Value
| Type | Description |
|---|---|
| InputList<GameServerDeploymentRolloutGameServerConfigOverrideGetArgs> |
Name
The resource id of the game server deployment eg: 'projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout'.
Declaration
public Input<string> Name { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |
Project
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
Declaration
public Input<string> Project { get; set; }
Property Value
| Type | Description |
|---|---|
| Input<System.String> |