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Class Realm

A Realm resource.

To get more information about Realm, see:

  • API documentation
  • How-to Guides
  • Official Documentation

Example Usage - Game Service Realm Basic

using Pulumi;
using Gcp = Pulumi.Gcp;

class MyStack : Stack
{
public MyStack()
{
    var @default = new Gcp.GameServices.Realm("default", new Gcp.GameServices.RealmArgs
    {
        RealmId = "tf-test-realm",
        TimeZone = "EST",
        Location = "global",
        Description = "one of the nine",
    });
}

}
Inheritance
System.Object
Resource
CustomResource
Realm
Inherited Members
CustomResource.Id
Resource.GetResourceType()
Resource.GetResourceName()
Resource.Urn
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public class Realm : CustomResource

Constructors

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Realm(String, RealmArgs, CustomResourceOptions)

Create a Realm resource with the given unique name, arguments, and options.

Declaration
public Realm(string name, RealmArgs args, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resource

RealmArgs args

The arguments used to populate this resource's properties

CustomResourceOptions options

A bag of options that control this resource's behavior

Properties

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Description

Human readable description of the realm.

Declaration
public Output<string> Description { get; }
Property Value
Type Description
Output<System.String>
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Etag

ETag of the resource.

Declaration
public Output<string> Etag { get; }
Property Value
Type Description
Output<System.String>
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Labels

The labels associated with this realm. Each label is a key-value pair.

Declaration
public Output<ImmutableDictionary<string, string>> Labels { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.String>>
View Source

Location

Location of the Realm.

Declaration
public Output<string> Location { get; }
Property Value
Type Description
Output<System.String>
View Source

Name

The resource id of the realm, of the form: 'projects/{project_id}/locations/{location}/realms/{realm_id}'. For example, 'projects/my-project/locations/{location}/realms/my-realm'.

Declaration
public Output<string> Name { get; }
Property Value
Type Description
Output<System.String>
View Source

Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Output<string> Project { get; }
Property Value
Type Description
Output<System.String>
View Source

RealmId

GCP region of the Realm.

Declaration
public Output<string> RealmId { get; }
Property Value
Type Description
Output<System.String>
View Source

TimeZone

Required. Time zone where all realm-specific policies are evaluated. The value of this field must be from the IANA time zone database: https://www.iana.org/time-zones.

Declaration
public Output<string> TimeZone { get; }
Property Value
Type Description
Output<System.String>

Methods

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Get(String, Input<String>, RealmState, CustomResourceOptions)

Get an existing Realm resource's state with the given name, ID, and optional extra properties used to qualify the lookup.

Declaration
public static Realm Get(string name, Input<string> id, RealmState state = null, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resulting resource.

Input<System.String> id

The unique provider ID of the resource to lookup.

RealmState state

Any extra arguments used during the lookup.

CustomResourceOptions options

A bag of options that control this resource's behavior

Returns
Type Description
Realm
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