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Class RandomInteger

The resource random..RandomInteger generates random values from a given range, described by the min and max attributes of a given resource.

This resource can be used in conjunction with resources that have the create_before_destroy lifecycle flag set, to avoid conflicts with unique names during the brief period where both the old and new resources exist concurrently.

Example Usage

using Pulumi;
using Aws = Pulumi.Aws;
using Random = Pulumi.Random;

class MyStack : Stack
{
public MyStack()
{
    var priority = new Random.RandomInteger("priority", new Random.RandomIntegerArgs
    {
        Keepers = 
        {
            { "listener_arn", @var.Listener_arn },
        },
        Max = 50000,
        Min = 1,
    });
    var main = new Aws.Alb.ListenerRule("main", new Aws.Alb.ListenerRuleArgs
    {
        Actions = 
        {
            new Aws.Alb.Inputs.ListenerRuleActionArgs
            {
                TargetGroupArn = @var.Target_group_arn,
                Type = "forward",
            },
        },
        ListenerArn = @var.Listener_arn,
        Priority = priority.Result,
    });
}

}
Inheritance
System.Object
Resource
CustomResource
RandomInteger
Inherited Members
CustomResource.Id
Resource.GetResourceType()
Resource.GetResourceName()
Resource.Urn
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Random
Assembly: Pulumi.Random.dll
Syntax
public class RandomInteger : CustomResource

Constructors

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RandomInteger(String, RandomIntegerArgs, CustomResourceOptions)

Create a RandomInteger resource with the given unique name, arguments, and options.

Declaration
public RandomInteger(string name, RandomIntegerArgs args, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resource

RandomIntegerArgs args

The arguments used to populate this resource's properties

CustomResourceOptions options

A bag of options that control this resource's behavior

Properties

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Keepers

Arbitrary map of values that, when changed, will trigger a new id to be generated. See the main provider documentation for more information.

Declaration
public Output<ImmutableDictionary<string, object>> Keepers { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.Object>>
View Source

Max

The maximum inclusive value of the range.

Declaration
public Output<int> Max { get; }
Property Value
Type Description
Output<System.Int32>
View Source

Min

The minimum inclusive value of the range.

Declaration
public Output<int> Min { get; }
Property Value
Type Description
Output<System.Int32>
View Source

Result

(int) The random Integer result.

Declaration
public Output<int> Result { get; }
Property Value
Type Description
Output<System.Int32>
View Source

Seed

A custom seed to always produce the same value.

Declaration
public Output<string> Seed { get; }
Property Value
Type Description
Output<System.String>

Methods

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Get(String, Input<String>, RandomIntegerState, CustomResourceOptions)

Get an existing RandomInteger resource's state with the given name, ID, and optional extra properties used to qualify the lookup.

Declaration
public static RandomInteger Get(string name, Input<string> id, RandomIntegerState state = null, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resulting resource.

Input<System.String> id

The unique provider ID of the resource to lookup.

RandomIntegerState state

Any extra arguments used during the lookup.

CustomResourceOptions options

A bag of options that control this resource's behavior

Returns
Type Description
RandomInteger
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