Class RandomShuffle
The resource random..RandomShuffle generates a random permutation of a list
of strings given as an argument.
Example Usage
using Pulumi;
using Aws = Pulumi.Aws;
using Random = Pulumi.Random;
class MyStack : Stack
{
public MyStack()
{
var az = new Random.RandomShuffle("az", new Random.RandomShuffleArgs
{
Inputs =
{
"us-west-1a",
"us-west-1c",
"us-west-1d",
"us-west-1e",
},
ResultCount = 2,
});
var example = new Aws.Elb.LoadBalancer("example", new Aws.Elb.LoadBalancerArgs
{
AvailabilityZones = az.Results,
});
}
}
Inherited Members
Namespace: Pulumi.Random
Assembly: Pulumi.Random.dll
Syntax
public class RandomShuffle : CustomResource
Constructors
View SourceRandomShuffle(String, RandomShuffleArgs, CustomResourceOptions)
Create a RandomShuffle resource with the given unique name, arguments, and options.
Declaration
public RandomShuffle(string name, RandomShuffleArgs args, CustomResourceOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The unique name of the resource |
| RandomShuffleArgs | args | The arguments used to populate this resource's properties |
| CustomResourceOptions | options | A bag of options that control this resource's behavior |
Properties
View SourceInputs
The list of strings to shuffle.
Declaration
public Output<ImmutableArray<string>> Inputs { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableArray<System.String>> |
Keepers
Arbitrary map of values that, when changed, will trigger a new id to be generated. See the main provider documentation for more information.
Declaration
public Output<ImmutableDictionary<string, object>> Keepers { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.Object>> |
ResultCount
The number of results to return. Defaults to
the number of items in the input list. If fewer items are requested,
some elements will be excluded from the result. If more items are requested,
items will be repeated in the result but not more frequently than the number
of items in the input list.
Declaration
public Output<int?> ResultCount { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Nullable<System.Int32>> |
Results
Random permutation of the list of strings given in input.
Declaration
public Output<ImmutableArray<string>> Results { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableArray<System.String>> |
Seed
Declaration
public Output<string> Seed { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Methods
View SourceGet(String, Input<String>, RandomShuffleState, CustomResourceOptions)
Get an existing RandomShuffle resource's state with the given name, ID, and optional extra properties used to qualify the lookup.
Declaration
public static RandomShuffle Get(string name, Input<string> id, RandomShuffleState state = null, CustomResourceOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The unique name of the resulting resource. |
| Input<System.String> | id | The unique provider ID of the resource to lookup. |
| RandomShuffleState | state | Any extra arguments used during the lookup. |
| CustomResourceOptions | options | A bag of options that control this resource's behavior |
Returns
| Type | Description |
|---|---|
| RandomShuffle |