Class Build
Provides an Gamelift Build resource.
Inherited Members
Namespace: Pulumi.Aws.GameLift
Assembly: Pulumi.Aws.dll
Syntax
public class Build : CustomResource
Constructors
View SourceBuild(String, BuildArgs, CustomResourceOptions)
Create a Build resource with the given unique name, arguments, and options.
Declaration
public Build(string name, BuildArgs args, CustomResourceOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The unique name of the resource |
| BuildArgs | args | The arguments used to populate this resource's properties |
| CustomResourceOptions | options | A bag of options that control this resource's behavior |
Properties
View SourceArn
Gamelift Build ARN.
Declaration
public Output<string> Arn { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Name
Name of the build
Declaration
public Output<string> Name { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
OperatingSystem
Operating system that the game server binaries are built to run on. e.g. WINDOWS_2012 or AMAZON_LINUX.
Declaration
public Output<string> OperatingSystem { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
StorageLocation
Information indicating where your game build files are stored. See below.
Declaration
public Output<BuildStorageLocation> StorageLocation { get; }
Property Value
| Type | Description |
|---|---|
| Output<BuildStorageLocation> |
Tags
Key-value map of resource tags
Declaration
public Output<ImmutableDictionary<string, object>> Tags { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.Object>> |
Version
Version that is associated with this build.
Declaration
public Output<string> Version { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Methods
View SourceGet(String, Input<String>, BuildState, CustomResourceOptions)
Get an existing Build resource's state with the given name, ID, and optional extra properties used to qualify the lookup.
Declaration
public static Build Get(string name, Input<string> id, BuildState state = null, CustomResourceOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The unique name of the resulting resource. |
| Input<System.String> | id | The unique provider ID of the resource to lookup. |
| BuildState | state | Any extra arguments used during the lookup. |
| CustomResourceOptions | options | A bag of options that control this resource's behavior |
Returns
| Type | Description |
|---|---|
| Build |