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Class Build

Provides an Gamelift Build resource.

Inheritance
System.Object
Resource
CustomResource
Build
Inherited Members
CustomResource.Id
Resource.GetResourceType()
Resource.GetResourceName()
Resource.Urn
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Aws.GameLift
Assembly: Pulumi.Aws.dll
Syntax
public class Build : CustomResource

Constructors

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Build(String, BuildArgs, CustomResourceOptions)

Create a Build resource with the given unique name, arguments, and options.

Declaration
public Build(string name, BuildArgs args, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resource

BuildArgs args

The arguments used to populate this resource's properties

CustomResourceOptions options

A bag of options that control this resource's behavior

Properties

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Arn

Gamelift Build ARN.

Declaration
public Output<string> Arn { get; }
Property Value
Type Description
Output<System.String>
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Name

Name of the build

Declaration
public Output<string> Name { get; }
Property Value
Type Description
Output<System.String>
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OperatingSystem

Operating system that the game server binaries are built to run on. e.g. WINDOWS_2012 or AMAZON_LINUX.

Declaration
public Output<string> OperatingSystem { get; }
Property Value
Type Description
Output<System.String>
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StorageLocation

Information indicating where your game build files are stored. See below.

Declaration
public Output<BuildStorageLocation> StorageLocation { get; }
Property Value
Type Description
Output<BuildStorageLocation>
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Tags

Key-value map of resource tags

Declaration
public Output<ImmutableDictionary<string, object>> Tags { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.Object>>
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Version

Version that is associated with this build.

Declaration
public Output<string> Version { get; }
Property Value
Type Description
Output<System.String>

Methods

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Get(String, Input<String>, BuildState, CustomResourceOptions)

Get an existing Build resource's state with the given name, ID, and optional extra properties used to qualify the lookup.

Declaration
public static Build Get(string name, Input<string> id, BuildState state = null, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resulting resource.

Input<System.String> id

The unique provider ID of the resource to lookup.

BuildState state

Any extra arguments used during the lookup.

CustomResourceOptions options

A bag of options that control this resource's behavior

Returns
Type Description
Build
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