Class FleetState
Inheritance
System.Object
FleetState
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: Pulumi.Aws.dll
Syntax
public sealed class FleetState : ResourceArgs
Constructors
View Source
FleetState()
Declaration
Properties
View Source
Arn
Declaration
public Input<string> Arn { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
BuildId
ID of the Gamelift Build to be deployed on the fleet.
Declaration
public Input<string> BuildId { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
Description
Human-readable description of the fleet.
Declaration
public Input<string> Description { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
Ec2InboundPermissions
Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below.
Declaration
public InputList<FleetEc2InboundPermissionGetArgs> Ec2InboundPermissions { get; set; }
Property Value
View Source
Ec2InstanceType
Name of an EC2 instance type. e.g. t2.micro
Declaration
public Input<string> Ec2InstanceType { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
FleetType
Type of fleet. This value must be ON_DEMAND or SPOT. Defaults to ON_DEMAND.
Declaration
public Input<string> FleetType { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
InstanceRoleArn
ARN of an IAM role that instances in the fleet can assume.
Declaration
public Input<string> InstanceRoleArn { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
LogPaths
Declaration
public InputList<string> LogPaths { get; set; }
Property Value
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MetricGroups
List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to default.
Declaration
public InputList<string> MetricGroups { get; set; }
Property Value
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Name
Declaration
public Input<string> Name { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
NewGameSessionProtectionPolicy
Game session protection policy to apply to all instances in this fleet. e.g. FullProtection. Defaults to NoProtection.
Declaration
public Input<string> NewGameSessionProtectionPolicy { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
OperatingSystem
Operating system of the fleet's computing resources.
Declaration
public Input<string> OperatingSystem { get; set; }
Property Value
| Type |
Description |
| Input<System.String> |
|
View Source
ResourceCreationLimitPolicy
Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below.
Declaration
public Input<FleetResourceCreationLimitPolicyGetArgs> ResourceCreationLimitPolicy { get; set; }
Property Value
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RuntimeConfiguration
Instructions for launching server processes on each instance in the fleet. See below.
Declaration
public Input<FleetRuntimeConfigurationGetArgs> RuntimeConfiguration { get; set; }
Property Value
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Key-value map of resource tags
Declaration
public InputMap<object> Tags { get; set; }
Property Value
| Type |
Description |
| InputMap<System.Object> |
|