Show / Hide Table of Contents

Class GameServerDeployment

A game server deployment resource.

To get more information about GameServerDeployment, see:

  • API documentation
  • How-to Guides
  • Official Documentation

Example Usage - Game Service Deployment Basic

using Pulumi;
using Gcp = Pulumi.Gcp;

class MyStack : Stack
{
public MyStack()
{
    var @default = new Gcp.GameServices.GameServerDeployment("default", new Gcp.GameServices.GameServerDeploymentArgs
    {
        DeploymentId = "tf-test-deployment",
        Description = "a deployment description",
    });
}

}
Inheritance
System.Object
Resource
CustomResource
GameServerDeployment
Inherited Members
CustomResource.Id
Resource.GetResourceType()
Resource.GetResourceName()
Resource.Urn
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public class GameServerDeployment : CustomResource

Constructors

View Source

GameServerDeployment(String, GameServerDeploymentArgs, CustomResourceOptions)

Create a GameServerDeployment resource with the given unique name, arguments, and options.

Declaration
public GameServerDeployment(string name, GameServerDeploymentArgs args, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resource

GameServerDeploymentArgs args

The arguments used to populate this resource's properties

CustomResourceOptions options

A bag of options that control this resource's behavior

Properties

View Source

DeploymentId

A unique id for the deployment.

Declaration
public Output<string> DeploymentId { get; }
Property Value
Type Description
Output<System.String>
View Source

Description

Human readable description of the game server deployment.

Declaration
public Output<string> Description { get; }
Property Value
Type Description
Output<System.String>
View Source

Labels

The labels associated with this game server deployment. Each label is a key-value pair.

Declaration
public Output<ImmutableDictionary<string, string>> Labels { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.String>>
View Source

Location

Location of the Deployment.

Declaration
public Output<string> Location { get; }
Property Value
Type Description
Output<System.String>
View Source

Name

The resource id of the game server deployment, eg: 'projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}'. For example, 'projects/my-project/locations/{location}/gameServerDeployments/my-deployment'.

Declaration
public Output<string> Name { get; }
Property Value
Type Description
Output<System.String>
View Source

Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Output<string> Project { get; }
Property Value
Type Description
Output<System.String>

Methods

View Source

Get(String, Input<String>, GameServerDeploymentState, CustomResourceOptions)

Get an existing GameServerDeployment resource's state with the given name, ID, and optional extra properties used to qualify the lookup.

Declaration
public static GameServerDeployment Get(string name, Input<string> id, GameServerDeploymentState state = null, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resulting resource.

Input<System.String> id

The unique provider ID of the resource to lookup.

GameServerDeploymentState state

Any extra arguments used during the lookup.

CustomResourceOptions options

A bag of options that control this resource's behavior

Returns
Type Description
GameServerDeployment
  • View Source
Back to top Copyright 2016-2020, Pulumi Corporation.