Class GameServerDeployment
A game server deployment resource.
To get more information about GameServerDeployment, see:
- API documentation
- How-to Guides
- Official Documentation
Example Usage - Game Service Deployment Basic
using Pulumi;
using Gcp = Pulumi.Gcp;
class MyStack : Stack
{
public MyStack()
{
var @default = new Gcp.GameServices.GameServerDeployment("default", new Gcp.GameServices.GameServerDeploymentArgs
{
DeploymentId = "tf-test-deployment",
Description = "a deployment description",
});
}
}
Inherited Members
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public class GameServerDeployment : CustomResource
Constructors
View SourceGameServerDeployment(String, GameServerDeploymentArgs, CustomResourceOptions)
Create a GameServerDeployment resource with the given unique name, arguments, and options.
Declaration
public GameServerDeployment(string name, GameServerDeploymentArgs args, CustomResourceOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The unique name of the resource |
| GameServerDeploymentArgs | args | The arguments used to populate this resource's properties |
| CustomResourceOptions | options | A bag of options that control this resource's behavior |
Properties
View SourceDeploymentId
A unique id for the deployment.
Declaration
public Output<string> DeploymentId { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Description
Human readable description of the game server deployment.
Declaration
public Output<string> Description { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Labels
The labels associated with this game server deployment. Each label is a key-value pair.
Declaration
public Output<ImmutableDictionary<string, string>> Labels { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.String>> |
Location
Location of the Deployment.
Declaration
public Output<string> Location { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Name
The resource id of the game server deployment, eg: 'projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}'. For example, 'projects/my-project/locations/{location}/gameServerDeployments/my-deployment'.
Declaration
public Output<string> Name { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Project
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
Declaration
public Output<string> Project { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Methods
View SourceGet(String, Input<String>, GameServerDeploymentState, CustomResourceOptions)
Get an existing GameServerDeployment resource's state with the given name, ID, and optional extra properties used to qualify the lookup.
Declaration
public static GameServerDeployment Get(string name, Input<string> id, GameServerDeploymentState state = null, CustomResourceOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The unique name of the resulting resource. |
| Input<System.String> | id | The unique provider ID of the resource to lookup. |
| GameServerDeploymentState | state | Any extra arguments used during the lookup. |
| CustomResourceOptions | options | A bag of options that control this resource's behavior |
Returns
| Type | Description |
|---|---|
| GameServerDeployment |