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Class GameServerDeploymentRollout

This represents the rollout state. This is part of the game server deployment.

To get more information about GameServerDeploymentRollout, see:

  • API documentation
  • How-to Guides
  • Official Documentation
Inheritance
System.Object
Resource
CustomResource
GameServerDeploymentRollout
Inherited Members
CustomResource.Id
Resource.GetResourceType()
Resource.GetResourceName()
Resource.Urn
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public class GameServerDeploymentRollout : CustomResource

Constructors

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GameServerDeploymentRollout(String, GameServerDeploymentRolloutArgs, CustomResourceOptions)

Create a GameServerDeploymentRollout resource with the given unique name, arguments, and options.

Declaration
public GameServerDeploymentRollout(string name, GameServerDeploymentRolloutArgs args, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resource

GameServerDeploymentRolloutArgs args

The arguments used to populate this resource's properties

CustomResourceOptions options

A bag of options that control this resource's behavior

Properties

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DefaultGameServerConfig

This field points to the game server config that is applied by default to all realms and clusters. For example, projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config.

Declaration
public Output<string> DefaultGameServerConfig { get; }
Property Value
Type Description
Output<System.String>
View Source

DeploymentId

The deployment to rollout the new config to. Only 1 rollout must be associated with each deployment.

Declaration
public Output<string> DeploymentId { get; }
Property Value
Type Description
Output<System.String>
View Source

GameServerConfigOverrides

The game_server_config_overrides contains the per game server config overrides. The overrides are processed in the order they are listed. As soon as a match is found for a cluster, the rest of the list is not processed. Structure is documented below.

Declaration
public Output<ImmutableArray<GameServerDeploymentRolloutGameServerConfigOverride>> GameServerConfigOverrides { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableArray<GameServerDeploymentRolloutGameServerConfigOverride>>
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Name

The resource id of the game server deployment eg: 'projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout'.

Declaration
public Output<string> Name { get; }
Property Value
Type Description
Output<System.String>
View Source

Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Output<string> Project { get; }
Property Value
Type Description
Output<System.String>

Methods

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Get(String, Input<String>, GameServerDeploymentRolloutState, CustomResourceOptions)

Get an existing GameServerDeploymentRollout resource's state with the given name, ID, and optional extra properties used to qualify the lookup.

Declaration
public static GameServerDeploymentRollout Get(string name, Input<string> id, GameServerDeploymentRolloutState state = null, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resulting resource.

Input<System.String> id

The unique provider ID of the resource to lookup.

GameServerDeploymentRolloutState state

Any extra arguments used during the lookup.

CustomResourceOptions options

A bag of options that control this resource's behavior

Returns
Type Description
GameServerDeploymentRollout
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