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Class Setting

Provides a Rancher v2 Setting resource. This can be used to create settings for Rancher v2 environments and retrieve their information.

On create, if setting already exists, provider will import it and update its value.

On destroy, if setting is a system setting like server-url, provider'll not delete it from Rancher, it'll just update setting value to default and remove it from tfstate.

Example Usage

using Pulumi;
using Rancher2 = Pulumi.Rancher2;

class MyStack : Stack
{
public MyStack()
{
    // Create a new rancher2 Setting
    var foo = new Rancher2.Setting("foo", new Rancher2.SettingArgs
    {
        Value = "<VALUE>",
    });
}

}
Inheritance
System.Object
Resource
CustomResource
Setting
Inherited Members
CustomResource.Id
Resource.GetResourceType()
Resource.GetResourceName()
Resource.Urn
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Rancher2
Assembly: Pulumi.Rancher2.dll
Syntax
public class Setting : CustomResource

Constructors

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Setting(String, SettingArgs, CustomResourceOptions)

Create a Setting resource with the given unique name, arguments, and options.

Declaration
public Setting(string name, SettingArgs args, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resource

SettingArgs args

The arguments used to populate this resource's properties

CustomResourceOptions options

A bag of options that control this resource's behavior

Properties

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Annotations

Annotations for setting object (map)

Declaration
public Output<ImmutableDictionary<string, object>> Annotations { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.Object>>
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Labels

Labels for setting object (map)

Declaration
public Output<ImmutableDictionary<string, object>> Labels { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.Object>>
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Name

The name of the setting (string)

Declaration
public Output<string> Name { get; }
Property Value
Type Description
Output<System.String>
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Value

The value of the setting (string)

Declaration
public Output<string> Value { get; }
Property Value
Type Description
Output<System.String>

Methods

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Get(String, Input<String>, SettingState, CustomResourceOptions)

Get an existing Setting resource's state with the given name, ID, and optional extra properties used to qualify the lookup.

Declaration
public static Setting Get(string name, Input<string> id, SettingState state = null, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resulting resource.

Input<System.String> id

The unique provider ID of the resource to lookup.

SettingState state

Any extra arguments used during the lookup.

CustomResourceOptions options

A bag of options that control this resource's behavior

Returns
Type Description
Setting
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