Class GameServerConfig
A game server config resource. Configs are global and immutable.
To get more information about GameServerConfig, see:
- API documentation
- How-to Guides
- Official Documentation
Inherited Members
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public class GameServerConfig : CustomResource
Constructors
View SourceGameServerConfig(String, GameServerConfigArgs, CustomResourceOptions)
Create a GameServerConfig resource with the given unique name, arguments, and options.
Declaration
public GameServerConfig(string name, GameServerConfigArgs args, CustomResourceOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The unique name of the resource |
| GameServerConfigArgs | args | The arguments used to populate this resource's properties |
| CustomResourceOptions | options | A bag of options that control this resource's behavior |
Properties
View SourceConfigId
A unique id for the deployment config.
Declaration
public Output<string> ConfigId { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
DeploymentId
A unique id for the deployment.
Declaration
public Output<string> DeploymentId { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Description
The description of the game server config.
Declaration
public Output<string> Description { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
FleetConfigs
The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.
Declaration
public Output<ImmutableArray<GameServerConfigFleetConfig>> FleetConfigs { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableArray<GameServerConfigFleetConfig>> |
Labels
Set of labels to group by.
Declaration
public Output<ImmutableDictionary<string, string>> Labels { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.String>> |
Location
Location of the Deployment.
Declaration
public Output<string> Location { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Name
The name of the ScalingConfig
Declaration
public Output<string> Name { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Project
The ID of the project in which the resource belongs. If it is not provided, the provider project is used.
Declaration
public Output<string> Project { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
ScalingConfigs
Optional. This contains the autoscaling settings. Structure is documented below.
Declaration
public Output<ImmutableArray<GameServerConfigScalingConfig>> ScalingConfigs { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableArray<GameServerConfigScalingConfig>> |
Methods
View SourceGet(String, Input<String>, GameServerConfigState, CustomResourceOptions)
Get an existing GameServerConfig resource's state with the given name, ID, and optional extra properties used to qualify the lookup.
Declaration
public static GameServerConfig Get(string name, Input<string> id, GameServerConfigState state = null, CustomResourceOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The unique name of the resulting resource. |
| Input<System.String> | id | The unique provider ID of the resource to lookup. |
| GameServerConfigState | state | Any extra arguments used during the lookup. |
| CustomResourceOptions | options | A bag of options that control this resource's behavior |
Returns
| Type | Description |
|---|---|
| GameServerConfig |