Show / Hide Table of Contents

Class GameServerConfig

A game server config resource. Configs are global and immutable.

To get more information about GameServerConfig, see:

  • API documentation
  • How-to Guides
  • Official Documentation
Inheritance
System.Object
Resource
CustomResource
GameServerConfig
Inherited Members
CustomResource.Id
Resource.GetResourceType()
Resource.GetResourceName()
Resource.Urn
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public class GameServerConfig : CustomResource

Constructors

View Source

GameServerConfig(String, GameServerConfigArgs, CustomResourceOptions)

Create a GameServerConfig resource with the given unique name, arguments, and options.

Declaration
public GameServerConfig(string name, GameServerConfigArgs args, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resource

GameServerConfigArgs args

The arguments used to populate this resource's properties

CustomResourceOptions options

A bag of options that control this resource's behavior

Properties

View Source

ConfigId

A unique id for the deployment config.

Declaration
public Output<string> ConfigId { get; }
Property Value
Type Description
Output<System.String>
View Source

DeploymentId

A unique id for the deployment.

Declaration
public Output<string> DeploymentId { get; }
Property Value
Type Description
Output<System.String>
View Source

Description

The description of the game server config.

Declaration
public Output<string> Description { get; }
Property Value
Type Description
Output<System.String>
View Source

FleetConfigs

The fleet config contains list of fleet specs. In the Single Cloud, there will be only one. Structure is documented below.

Declaration
public Output<ImmutableArray<GameServerConfigFleetConfig>> FleetConfigs { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableArray<GameServerConfigFleetConfig>>
View Source

Labels

Set of labels to group by.

Declaration
public Output<ImmutableDictionary<string, string>> Labels { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.String>>
View Source

Location

Location of the Deployment.

Declaration
public Output<string> Location { get; }
Property Value
Type Description
Output<System.String>
View Source

Name

The name of the ScalingConfig

Declaration
public Output<string> Name { get; }
Property Value
Type Description
Output<System.String>
View Source

Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Output<string> Project { get; }
Property Value
Type Description
Output<System.String>
View Source

ScalingConfigs

Optional. This contains the autoscaling settings. Structure is documented below.

Declaration
public Output<ImmutableArray<GameServerConfigScalingConfig>> ScalingConfigs { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableArray<GameServerConfigScalingConfig>>

Methods

View Source

Get(String, Input<String>, GameServerConfigState, CustomResourceOptions)

Get an existing GameServerConfig resource's state with the given name, ID, and optional extra properties used to qualify the lookup.

Declaration
public static GameServerConfig Get(string name, Input<string> id, GameServerConfigState state = null, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resulting resource.

Input<System.String> id

The unique provider ID of the resource to lookup.

GameServerConfigState state

Any extra arguments used during the lookup.

CustomResourceOptions options

A bag of options that control this resource's behavior

Returns
Type Description
GameServerConfig
  • View Source
Back to top Copyright 2016-2020, Pulumi Corporation.