Class Secret
Provides a Rancher v2 Secret resource. This can be used to create secrets for Rancher v2 environments and retrieve their information.
Depending of the availability, there are 2 types of Rancher v2 secrets:
- Project secret: Available to all namespaces in the
project_id - Namespaced secret: Available to just
namespace_idin theproject_id
Inherited Members
Namespace: Pulumi.Rancher2
Assembly: Pulumi.Rancher2.dll
Syntax
public class Secret : CustomResource
Constructors
View SourceSecret(String, SecretArgs, CustomResourceOptions)
Create a Secret resource with the given unique name, arguments, and options.
Declaration
public Secret(string name, SecretArgs args, CustomResourceOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The unique name of the resource |
| SecretArgs | args | The arguments used to populate this resource's properties |
| CustomResourceOptions | options | A bag of options that control this resource's behavior |
Properties
View SourceAnnotations
Annotations for secret object (map)
Declaration
public Output<ImmutableDictionary<string, object>> Annotations { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.Object>> |
Data
Secret key/value data. Base64 encoding required for values (map)
Declaration
public Output<ImmutableDictionary<string, object>> Data { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.Object>> |
Description
A secret description (string)
Declaration
public Output<string> Description { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Labels
Labels for secret object (map)
Declaration
public Output<ImmutableDictionary<string, object>> Labels { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.Object>> |
Name
The name of the secret (string)
Declaration
public Output<string> Name { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
NamespaceId
The namespace id where to assign the namespaced secret (string)
Declaration
public Output<string> NamespaceId { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
ProjectId
The project id where to assign the secret (string)
Declaration
public Output<string> ProjectId { get; }
Property Value
| Type | Description |
|---|---|
| Output<System.String> |
Methods
View SourceGet(String, Input<String>, SecretState, CustomResourceOptions)
Get an existing Secret resource's state with the given name, ID, and optional extra properties used to qualify the lookup.
Declaration
public static Secret Get(string name, Input<string> id, SecretState state = null, CustomResourceOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | name | The unique name of the resulting resource. |
| Input<System.String> | id | The unique provider ID of the resource to lookup. |
| SecretState | state | Any extra arguments used during the lookup. |
| CustomResourceOptions | options | A bag of options that control this resource's behavior |
Returns
| Type | Description |
|---|---|
| Secret |