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Class GameServerCluster

A game server cluster resource.

To get more information about GameServerCluster, see:

  • API documentation
  • How-to Guides
  • Official Documentation
Inheritance
System.Object
Resource
CustomResource
GameServerCluster
Inherited Members
CustomResource.Id
Resource.GetResourceType()
Resource.GetResourceName()
Resource.Urn
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Pulumi.Gcp.GameServices
Assembly: Pulumi.Gcp.dll
Syntax
public class GameServerCluster : CustomResource

Constructors

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GameServerCluster(String, GameServerClusterArgs, CustomResourceOptions)

Create a GameServerCluster resource with the given unique name, arguments, and options.

Declaration
public GameServerCluster(string name, GameServerClusterArgs args, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resource

GameServerClusterArgs args

The arguments used to populate this resource's properties

CustomResourceOptions options

A bag of options that control this resource's behavior

Properties

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ClusterId

Required. The resource name of the game server cluster

Declaration
public Output<string> ClusterId { get; }
Property Value
Type Description
Output<System.String>
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ConnectionInfo

Game server cluster connection information. This information is used to manage game server clusters. Structure is documented below.

Declaration
public Output<GameServerClusterConnectionInfo> ConnectionInfo { get; }
Property Value
Type Description
Output<GameServerClusterConnectionInfo>
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Description

Human readable description of the cluster.

Declaration
public Output<string> Description { get; }
Property Value
Type Description
Output<System.String>
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Labels

The labels associated with this game server cluster. Each label is a key-value pair.

Declaration
public Output<ImmutableDictionary<string, string>> Labels { get; }
Property Value
Type Description
Output<System.Collections.Immutable.ImmutableDictionary<System.String, System.String>>
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Location

Location of the Cluster.

Declaration
public Output<string> Location { get; }
Property Value
Type Description
Output<System.String>
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Name

The resource id of the game server cluster, eg: 'projects/{project_id}/locations/{location}/realms/{realm_id}/gameServerClusters/{cluster_id}'. For example, 'projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster'.

Declaration
public Output<string> Name { get; }
Property Value
Type Description
Output<System.String>
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Project

The ID of the project in which the resource belongs. If it is not provided, the provider project is used.

Declaration
public Output<string> Project { get; }
Property Value
Type Description
Output<System.String>
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RealmId

The realm id of the game server realm.

Declaration
public Output<string> RealmId { get; }
Property Value
Type Description
Output<System.String>

Methods

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Get(String, Input<String>, GameServerClusterState, CustomResourceOptions)

Get an existing GameServerCluster resource's state with the given name, ID, and optional extra properties used to qualify the lookup.

Declaration
public static GameServerCluster Get(string name, Input<string> id, GameServerClusterState state = null, CustomResourceOptions options = null)
Parameters
Type Name Description
System.String name

The unique name of the resulting resource.

Input<System.String> id

The unique provider ID of the resource to lookup.

GameServerClusterState state

Any extra arguments used during the lookup.

CustomResourceOptions options

A bag of options that control this resource's behavior

Returns
Type Description
GameServerCluster
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